/*
 Copyright (C) 2010 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include <QDialog>

#include "mdl/GameEngineConfig.h"
#include "ui/CompilationVariables.h"

class QPushButton;

namespace tb
{
namespace mdl
{
struct GameEngineProfile;
}

namespace ui
{
class GameEngineProfileListBox;
class MapDocument;
class MultiCompletionLineEdit;

/**
 * Dialog for launching engine (Run -> Launch Engine); only lets you edit the
 * parameters of a GameEngineProfile, not edit the profile list/name/path.
 *
 * A "Configure Engines..." button opens GameEngineDialog for editing the
 * name/path of engines.
 */
class LaunchGameEngineDialog : public QDialog
{
private:
  MapDocument& m_document;
  GameEngineProfileListBox* m_gameEngineList{nullptr};
  MultiCompletionLineEdit* m_parameterText{nullptr};
  QPushButton* m_launchButton{nullptr};
  mdl::GameEngineProfile* m_lastProfile{nullptr};
  mdl::GameEngineConfig m_config;

public:
  explicit LaunchGameEngineDialog(MapDocument& document, QWidget* parent = nullptr);

private:
  void createGui();
  void reloadConfig();
  LaunchGameEngineVariables variables() const;
private slots:
  void gameEngineProfileChanged();
  void parametersChanged(const QString& text);
  void editGameEngines();
  void launchEngine();
public slots: // QDialog overrides
  void done(int r) override;

private:
  void saveConfig();
};

} // namespace ui
} // namespace tb
